// Copyright 2023 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package runtime import "internal/abi" // inlinedCall is the encoding of entries in the FUNCDATA_InlTree table. type inlinedCall struct { funcID abi.FuncID // type of the called function _ [3]byte nameOff int32 // offset into pclntab for name of called function parentPc int32 // position of an instruction whose source position is the call site (offset from entry) startLine int32 // line number of start of function (func keyword/TEXT directive) } // An inlineUnwinder iterates over the stack of inlined calls at a PC by // decoding the inline table. The last step of iteration is always the frame of // the physical function, so there's always at least one frame. // // This is typically used as: // // for u, uf := newInlineUnwinder(...); uf.valid(); uf = u.next(uf) { ... } // // Implementation note: This is used in contexts that disallow write barriers. // Hence, the constructor returns this by value and pointer receiver methods // must not mutate pointer fields. Also, we keep the mutable state in a separate // struct mostly to keep both structs SSA-able, which generates much better // code. type inlineUnwinder struct { f funcInfo inlTree *[1 << 20]inlinedCall } // An inlineFrame is a position in an inlineUnwinder. type inlineFrame struct { // pc is the PC giving the file/line metadata of the current frame. This is // always a "call PC" (not a "return PC"). This is 0 when the iterator is // exhausted. pc uintptr // index is the index of the current record in inlTree, or -1 if we are in // the outermost function. index int32 } // newInlineUnwinder creates an inlineUnwinder initially set to the inner-most // inlined frame at PC. PC should be a "call PC" (not a "return PC"). // // This unwinder uses non-strict handling of PC because it's assumed this is // only ever used for symbolic debugging. If things go really wrong, it'll just // fall back to the outermost frame. func newInlineUnwinder(f funcInfo, pc uintptr) (inlineUnwinder, inlineFrame) { inldata := funcdata(f, abi.FUNCDATA_InlTree) if inldata == nil { return inlineUnwinder{f: f}, inlineFrame{pc: pc, index: -1} } inlTree := (*[1 << 20]inlinedCall)(inldata) u := inlineUnwinder{f: f, inlTree: inlTree} return u, u.resolveInternal(pc) } func (u *inlineUnwinder) resolveInternal(pc uintptr) inlineFrame { return inlineFrame{ pc: pc, // Conveniently, this returns -1 if there's an error, which is the same // value we use for the outermost frame. index: pcdatavalue1(u.f, abi.PCDATA_InlTreeIndex, pc, false), } } func (uf inlineFrame) valid() bool { return uf.pc != 0 } // next returns the frame representing uf's logical caller. func (u *inlineUnwinder) next(uf inlineFrame) inlineFrame { if uf.index < 0 { uf.pc = 0 return uf } parentPc := u.inlTree[uf.index].parentPc return u.resolveInternal(u.f.entry() + uintptr(parentPc)) } // isInlined returns whether uf is an inlined frame. func (u *inlineUnwinder) isInlined(uf inlineFrame) bool { return uf.index >= 0 } // srcFunc returns the srcFunc representing the given frame. func (u *inlineUnwinder) srcFunc(uf inlineFrame) srcFunc { if uf.index < 0 { return u.f.srcFunc() } t := &u.inlTree[uf.index] return srcFunc{ u.f.datap, t.nameOff, t.startLine, t.funcID, } } // fileLine returns the file name and line number of the call within the given // frame. As a convenience, for the innermost frame, it returns the file and // line of the PC this unwinder was started at (often this is a call to another // physical function). // // It returns "?", 0 if something goes wrong. func (u *inlineUnwinder) fileLine(uf inlineFrame) (file string, line int) { file, line32 := funcline1(u.f, uf.pc, false) return file, int(line32) }