Go supports first class functions, higher-order functions, user-defined
function types, function literals, closures, and multiple return values.
This rich feature set supports a functional programming style in a strongly
typed language.
In this codewalk we will look at a simple program that simulates a dice game
called Pig and evaluates
basic strategies.
doc/codewalk/pig.go
Game overview
Pig is a two-player game played with a 6-sided die. Each turn, you may roll or stay.
If you roll a 1, you lose all points for your turn and play passes to
your opponent. Any other roll adds its value to your turn score.
If you stay, your turn score is added to your total score, and play passes
to your opponent.
The first person to reach 100 total points wins.
The score type stores the scores of the current and opposing
players, in addition to the points accumulated during the current turn.
doc/codewalk/pig.go:17,21
User-defined function types
In Go, functions can be passed around just like any other value. A function's
type signature describes the types of its arguments and return values.
The action type is a function that takes a score
and returns the resulting score and whether the current turn is
over.
If the turn is over, the player and opponent fields
in the resulting score should be swapped, as it is now the other player's
turn.
doc/codewalk/pig.go:23,24
Multiple return values
Go functions can return multiple values.
The functions roll and stay each return a pair of
values. They also match the action type signature. These
action functions define the rules of Pig.
doc/codewalk/pig.go:26,41
Higher-order functions
A function can use other functions as arguments and return values.
A strategy is a function that takes a score as input
and returns an action to perform.
(Remember, an action is itself a function.)
doc/codewalk/pig.go:43,44
Function literals and closures
Anonymous functions can be declared in Go, as in this example. Function
literals are closures: they inherit the scope of the function in which they
are declared.
One basic strategy in Pig is to continue rolling until you have accumulated at
least k points in a turn, and then stay. The argument k is
enclosed by this function literal, which matches the strategy type
signature.
doc/codewalk/pig.go:48,53
Simulating games
We simulate a game of Pig by calling an action to update the
score until one player reaches 100 points. Each
action is selected by calling the strategy function
associated with the current player.
doc/codewalk/pig.go:56,70
Simulating a tournament
The roundRobin function simulates a tournament and tallies wins.
Each strategy plays each other strategy gamesPerSeries times.
doc/codewalk/pig.go:72,89
Variadic function declarations
Variadic functions like ratioString take a variable number of
arguments. These arguments are available as a slice inside the function.
doc/codewalk/pig.go:91,94
Simulation results
The main function defines 100 basic strategies, simulates a round
robin tournament, and then prints the win/loss record of each strategy.
Among these strategies, staying at 25 is best, but the optimal strategy for
Pig is much more complex.
This rich feature set supports a functional programming style in a strongly typed language.
In this codewalk we will look at a simple program that simulates a dice game called Pig and evaluates basic strategies.
The
score
type stores the scores of the current and opposing players, in addition to the points accumulated during the current turn.The
action
type is a function that takes ascore
and returns the resultingscore
and whether the current turn is over.If the turn is over, the
player
andopponent
fields in the resultingscore
should be swapped, as it is now the other player's turn.The functions
roll
andstay
each return a pair of values. They also match theaction
type signature. Theseaction
functions define the rules of Pig.A
strategy
is a function that takes ascore
as input and returns anaction
to perform.(Remember, an
action
is itself a function.)One basic strategy in Pig is to continue rolling until you have accumulated at least k points in a turn, and then stay. The argument
k
is enclosed by this function literal, which matches thestrategy
type signature.action
to update thescore
until one player reaches 100 points. Eachaction
is selected by calling thestrategy
function associated with the current player.roundRobin
function simulates a tournament and tallies wins. Each strategy plays each other strategygamesPerSeries
times.ratioString
take a variable number of arguments. These arguments are available as a slice inside the function.main
function defines 100 basic strategies, simulates a round robin tournament, and then prints the win/loss record of each strategy.Among these strategies, staying at 25 is best, but the optimal strategy for Pig is much more complex.